![]() I'm proud of what's there, in particular the sheer number of points I've managed to work in where the dialog changes based on who's alive and what you've said and done in-game. I feel good about the game's writing as well. ![]() The enemies in Telepath RPG: Servants of God are good at seizing on small mistakes in the positioning of your characters, so tactical planning is important. ![]() This was difficult, but I think it was ultimately worth the time investment. I basically had to teach myself intermediate-level AI programming to make this game. A lengthy and interesting read: What are some of the successes and failures you learned from in developing Telepath RPG: Servants of God? I've learned a lot in terms of design and technique. True PC Gaming has kicked up an interview with Sinister Design's Craig Stern about Telepath RPG: Servants of God, his development experience, his thoughts on digital distribution methods, DRM and piracy, and the challenges of indie game development.
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June 2023
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